Author: Guronzor
Gamer

Battery Collector #9 – Extending the Character Class

I am continuing the Battery Collector tutorial. This is the 9th video. Click here for the first part and here for the previous one. Extending the Character Class We are going to work on the collection code. One is in the

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Battery Collector #8 – Setting Timers for Spawning

I am continuing the Battery Collector in C++ tutorial from Unreal Engine. This is the 8th video. This time we will define When to Spawn. Setting Timers for Spawning In the SpawnVolume.h header file, we add 3 protected variables: a

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Battery Collector #7 – Defining What to Spawn

I am continuing the Battery Collector in C++ tutorial from Unreal Engine. This is the 7th video. Defining What to Spawn In the SpawnVolume.h header file, we declare a protected variable “WhatToSpawn”: protected: /** The pickup to spawn */ UPROPERTY(EditAnywhere,

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Battery Collector #6 – Creating a Spawning Volume

I am continuing the Battery Collector in C++ tutorial from Unreal Engine. This is the 6th video. We will create a Spawning Volume with functionalities to setup: Where to Spawn What to Spawn When to Spawn There are 3 videos

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Battery Collector #5 – Extending the Pickup Class

I am continuing the Battery Collector in C++ tutorial from Unreal Engine. This is the 5th video. Extending the Pickup Class In this part, we will create a Battery Pickup based on the Base Pickup we created previously. To do

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Battery Collector #4 – Adding Variables and Functions

I am following the video tutorial Battery Collector for Unreal Engine. The previous steps can be read here. Adding Variables and Functions In Pickup.h, I add the protected variable bIsActive: protected: /** True when the pickup cab be used, and

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Battery Collector Step #1 to #3

I am following the tutorial Battery Collector for Unreal Engine. This tutorial describes how to create pickups in C++. Building The Base Level I create a new project based on 3rd Person C++ template. I name this project BatteryCollector. In this project, I

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Navis Sideralis #1 – Presentation

Introduction Navis Sideralis is an action RPG Rogue-like shooter in a randomly generated environment. It is currently in development using Unreal Engine 4. In this game, the hero has been captured in a giant alien starship controlled by an AI that travels the galaxies

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