Posts in this Serie
- #1 #2 #3 – Building the Base Level / Making your First Pickup Class
- #4 – Adding Variables and Functions
- #5 – Extending the Pickup Class
- #6 – Creating a Spawning Volume
- #7 – Defining What to Spawn
- #8 – Setting Timers for Spawning
- #9 – Extending the Character Class
- #10 – Collecting Pickups
- #11 – Adding Power to the Game
- #12 – Powering Up the Character
- #13 – Powering Down the Character
- #14 – Changing the Character’s Speed and Material
- #15 – Adding Particles to the Battery Pickup
- #16 – Enabling UMG
- #17 – Creating the HUD Blueprint
- #18 – Setting Up the Play States
- #19 – Toggling the Spawn Volumes
- #20 – Handling New Play States
- #21 – Adding Finishing Touches
Original Videos
Unreal Engine – Battery Collector Video Tutorial