I am continuing the Battery Collector tutorial. This is the 15th video. Click here for the first part and here for the previous one.
Adding Particles to the Battery Pickup
I am opening the Battery_BP blueprint and I am clicking on “Open Full Blueprint Editor“. In the Event Graph, I am defining the “Event Was Collected” to spawn an Emitter Attached. The template is set to P_electricity_arc and the Location Type to “Snap to Target, Including Scale“:
I am modifying the P_electricity_arc, by modifying the source and setting the method as emitter:
I am also setting the Target Method as “User Set”:
I am also changing the Color. I am dividing the Distribution Vector Constant by 100 to have it less bright.
Back to the Battery_BP blueprint, I set a Beam Target Point to the spine_02 bone of my character mesh:
Then I am adding a sequence and delays to call the parent function and loop to set the Beam Target point:
The Parent:Was Collected node can be get by right-clicking on the Event node:
I am compiling, saving and testing by playing:
Next Step
Next I am going to enable UMG
Leave a Reply