Battery Collector #15 – Adding Particles to the Battery Pickup

I am continuing the Battery Collector tutorial. This is the 15th video. Click here for the first part and here for the previous one.

Adding Particles to the Battery Pickup

I am opening the Battery_BP blueprint and I am clicking on “Open Full Blueprint Editor“. In the Event Graph, I am defining the “Event Was Collected” to spawn an Emitter Attached. The template is set to P_electricity_arc and the Location Type to “Snap to Target, Including Scale“:

Battery_BPEventGraph

I am modifying the P_electricity_arc, by modifying the source and setting the method as emitter:

ArcSource

I am also setting the Target Method as “User Set”:

ArcTarget

I am also changing the Color. I am dividing the Distribution Vector Constant by 100 to have it less bright.

ArcColor

Back to the Battery_BP blueprint, I set a Beam Target Point to the spine_02 bone of my character mesh:

SetBeamTargetPoint

Then I am adding a sequence and delays to call the parent function and loop to set the Beam Target point:

Battery_BPEventGraphEnd

The Parent:Was Collected node can be get by right-clicking on the Event node:

CallToParent

I am compiling, saving and testing by playing:

PlayArc

Next Step

Next I am going to enable UMG

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