Category: Game development

Navis Sideralis #2 – Alpha Andromedae 0.1.0

Navis Sideralis Alpha Andromedae 0.1.0

Introduction Navis Sideralis is an action RPG Rogue-like shooter game currently in development. After almost a year, a first prototype of Navis Sideralis has been made. The version is named Alpha Andromedae 0.1.0 and is available for Windows 64 bits. This prototype

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Pong in C++ – Pause Menu

I am continuing the development of Pong using Unreal Engine 4. Minor updates I have made some minor updates since the last time. Moving the Paddle I have adding a new input axis binding for the paddle. It is now

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Pong in C++ – Main Menu and Audio

I am continuing the development of a simple Pong game using Unreal Engine in C++. Main Menu I  have setup a new UMG widget for the main menu. This simple widget contains two buttons to start a One Player game

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Pong in C++ – ScoreComponent and PaddleAI

I am continuing the development of a simple Pong game using Unreal Engine in C++. ScoreComponent I’ve created a new ActorComponent named ScoreComponent. This component is added to a TextRenderer in order to set the current score for the associated

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Pong in C++ – The Ball and The Score

I am continuing the development of a simple Pong game using Unreal Engine in C++. Cleaning the Content I realized that I did not need Blueprints for the GameMode and the Paddle. In the Pong1PGameMode.ccp constructor, I can declare APaddle

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Pong in C++ – The Paddle and The Wall

I am continuing the development of Pong in C++. Unreal Engine 4.10 I have upgraded the project to Unreal Engine 4.10 without any difficulty. I am now using Visual Studio 2015. HacknPlan I am now using HacknPlan to manage the

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BatteryCollector #21 – Adding Finishing Touches

I am continuing the Battery Collector tutorial. This is the 21st video. Click here for the first part and here for the previous one. Adding Finishing Touches In the Unreal editor, I am removing the SpawnVolume with the default Pickup. I

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Battery Collector #20 – Handling New Play States

I am continuing the Battery Collector tutorial. This is the 20th video. Click here for the first part and here for the previous one. Handling New Play States In BatteryCollectorGameMode.h, I am declaring a private function to handle new state: /**

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Battery Collector #19 – Toggling the Spawn Volumes

I am continuing the Battery Collector tutorial. This is the 19th video. Click here for the first part and here for the previous one. Toggling the Spawn Volumes In the SpawnVolume.h file, I am declaring a new SetSpawningActive function: /** This

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BatteryCollector #18 – Setting Up the Play States

I am continuing the Battery Collector tutorial. This is the 18th video. Click here for the first part and here for the previous one. Setting Up the Play States In BatteryCollectorGameMode.h, I am defining an enum to specify the different gameplay

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