I am continuing the Battery Collector tutorial. This is the 21st video. Click here for the first part and here for the previous one. Adding Finishing Touches In the Unreal editor, I am removing the SpawnVolume with the default Pickup. I…
I am continuing the Battery Collector tutorial. This is the 21st video. Click here for the first part and here for the previous one. Adding Finishing Touches In the Unreal editor, I am removing the SpawnVolume with the default Pickup. I…
I am continuing the Battery Collector tutorial. This is the 20th video. Click here for the first part and here for the previous one. Handling New Play States In BatteryCollectorGameMode.h, I am declaring a private function to handle new state: /**…
I am continuing the Battery Collector tutorial. This is the 19th video. Click here for the first part and here for the previous one. Toggling the Spawn Volumes In the SpawnVolume.h file, I am declaring a new SetSpawningActive function: /** This…
I am continuing the Battery Collector tutorial. This is the 18th video. Click here for the first part and here for the previous one. Setting Up the Play States In BatteryCollectorGameMode.h, I am defining an enum to specify the different gameplay…
I am continuing the Battery Collector tutorial. This is the 17th video. Click here for the first part and here for the previous one. Creating the HUD BatteryHUD In the Unreal Engine Editor, I am creating a Widget Blueprint and I am…
I am continuing the Battery Collector tutorial. This is the 16th video. Click here for the first part and here for the previous one. Enabling UMG PowerToWin In BatteryCollectorGameMode.h, I am declaring a protected property PowerToWin: /** The power needed to…
I am continuing the Battery Collector tutorial. This is the 15th video. Click here for the first part and here for the previous one. Adding Particles to the Battery Pickup I am opening the Battery_BP blueprint and I am clicking on “Open…
I am continuing the Battery Collector tutorial. This is the 14th video. Click here for the first part and here for the previous one. Changing the Character’s Speed and Material Code In the BatteryCollectorCharacter.h file, I am adding 2 properties: SpeedFactor…
I am continuing the Battery Collector tutorial. This is the 13th video. Click here for the first part and here for the previous one. Powering Down the Character In the BattercyCollectorGameMode.h file, we are going to create a decay rate. protected:…
I am continuing the Battery Collector tutorial. This is the 12th video. Click here for the first part and here for the previous one. Powering Up the Character In the BatteryCollector.cpp file, I am including the BatteryPickup.h file. In the CollectPickups()…