Category: Battery Collector

BatteryCollector #21 – Adding Finishing Touches

I am continuing the Battery Collector tutorial. This is the 21st video. Click here for the first part and here for the previous one. Adding Finishing Touches In the Unreal editor, I am removing the SpawnVolume with the default Pickup. I

Tagged with:

Battery Collector #20 – Handling New Play States

I am continuing the Battery Collector tutorial. This is the 20th video. Click here for the first part and here for the previous one. Handling New Play States In BatteryCollectorGameMode.h, I am declaring a private function to handle new state: /**

Tagged with:

Battery Collector #19 – Toggling the Spawn Volumes

I am continuing the Battery Collector tutorial. This is the 19th video. Click here for the first part and here for the previous one. Toggling the Spawn Volumes In the SpawnVolume.h file, I am declaring a new SetSpawningActive function: /** This

Tagged with:

BatteryCollector #18 – Setting Up the Play States

I am continuing the Battery Collector tutorial. This is the 18th video. Click here for the first part and here for the previous one. Setting Up the Play States In BatteryCollectorGameMode.h, I am defining an enum to specify the different gameplay

Tagged with:

BatteryCollector #17 – Creating the HUD Blueprint

I am continuing the Battery Collector tutorial. This is the 17th video. Click here for the first part and here for the previous one. Creating the HUD BatteryHUD In the Unreal Engine Editor, I am creating a Widget Blueprint and I am

Tagged with:

Battery Collector #16 – Enabling UMG

I am continuing the Battery Collector tutorial. This is the 16th video. Click here for the first part and here for the previous one. Enabling UMG PowerToWin In BatteryCollectorGameMode.h, I am declaring a protected property PowerToWin: /** The power needed to

Tagged with:

Battery Collector #15 – Adding Particles to the Battery Pickup

I am continuing the Battery Collector tutorial. This is the 15th video. Click here for the first part and here for the previous one. Adding Particles to the Battery Pickup I am opening the Battery_BP blueprint and I am clicking on “Open

Tagged with:

Battery Collector #14 – Changing the Character’s Speed and Material

I am continuing the Battery Collector tutorial. This is the 14th video. Click here for the first part and here for the previous one. Changing the Character’s Speed and Material Code In the BatteryCollectorCharacter.h file, I am adding 2 properties: SpeedFactor

Tagged with:

Battery Collector #13 – Powering Down the Character

I am continuing the Battery Collector tutorial. This is the 13th video. Click here for the first part and here for the previous one. Powering Down the Character In the BattercyCollectorGameMode.h file, we are going to create a decay rate. protected:

Tagged with:

Battery Collector #12 – Powering Up the Character

I am continuing the Battery Collector tutorial. This is the 12th video. Click here for the first part and here for the previous one. Powering Up the Character In the BatteryCollector.cpp file, I am including the BatteryPickup.h file. In the CollectPickups()

Tagged with:
Top