Category: Pong

Pong in C++ – Pause Menu

I am continuing the development of Pong using Unreal Engine 4. Minor updates I have made some minor updates since the last time. Moving the Paddle I have adding a new input axis binding for the paddle. It is now

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Pong in C++ – Main Menu and Audio

I am continuing the development of a simple Pong game using Unreal Engine in C++. Main Menu I  have setup a new UMG widget for the main menu. This simple widget contains two buttons to start a One Player game

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Pong in C++ – ScoreComponent and PaddleAI

I am continuing the development of a simple Pong game using Unreal Engine in C++. ScoreComponent I’ve created a new ActorComponent named ScoreComponent. This component is added to a TextRenderer in order to set the current score for the associated

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Pong in C++ – The Ball and The Score

I am continuing the development of a simple Pong game using Unreal Engine in C++. Cleaning the Content I realized that I did not need Blueprints for the GameMode and the Paddle. In the Pong1PGameMode.ccp constructor, I can declare APaddle

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Pong in C++ – The Paddle and The Wall

I am continuing the development of Pong in C++. Unreal Engine 4.10 I have upgraded the project to Unreal Engine 4.10 without any difficulty. I am now using Visual Studio 2015. HacknPlan I am now using HacknPlan to manage the

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Pong in C++ – Independent Camera and Material for Score

I am continuing the development of a Pong game in C++. This time, I will setup an independent camera and set the material for the Score. Independent Camera I am adding a camera to the level. I am rotating it

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Pong in C++ – Setting up the Level

Every developer should develop a Pong game, so here is my attempt to make it. I’ve decided to do it using Unreal Engine 4. There is already an excellent tutorial made by Alex Young on how to make Pong in

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