Pong in C++ – ScoreComponent and PaddleAI

I am continuing the development of a simple Pong game using Unreal Engine in C++.

ScoreComponent

I’ve created a new ActorComponent named ScoreComponent. This component is added to a TextRenderer in order to set the current score for the associated player. This component reacts to a GameState OnScoreChanged event.

GameMode is now also reacting to OnScoreChanged to reset the ball.

PaddleAI

I’ve finally created the Paddle AI to be able to play. It is a simple class based on APaddle. This PaddleAI moves each Tick based on the position of the Ball. It moves its X position toward the X position of the Ball.

PaddleAI

Next

Next I will create a Start Menu.

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