Tag: Unreal Engine 4

BatteryCollector #17 – Creating the HUD Blueprint

I am continuing the Battery Collector tutorial. This is the 17th video. Click here for the first part and here for the previous one. Creating the HUD BatteryHUD In the Unreal Engine Editor, I am creating a Widget Blueprint and I am

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Battery Collector #16 – Enabling UMG

I am continuing the Battery Collector tutorial. This is the 16th video. Click here for the first part and here for the previous one. Enabling UMG PowerToWin In BatteryCollectorGameMode.h, I am declaring a protected property PowerToWin: /** The power needed to

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Battery Collector #15 – Adding Particles to the Battery Pickup

I am continuing the Battery Collector tutorial. This is the 15th video. Click here for the first part and here for the previous one. Adding Particles to the Battery Pickup I am opening the Battery_BP blueprint and I am clicking on “Open

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Battery Collector #14 – Changing the Character’s Speed and Material

I am continuing the Battery Collector tutorial. This is the 14th video. Click here for the first part and here for the previous one. Changing the Character’s Speed and Material Code In the BatteryCollectorCharacter.h file, I am adding 2 properties: SpeedFactor

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Battery Collector #13 – Powering Down the Character

I am continuing the Battery Collector tutorial. This is the 13th video. Click here for the first part and here for the previous one. Powering Down the Character In the BattercyCollectorGameMode.h file, we are going to create a decay rate. protected:

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Battery Collector #12 – Powering Up the Character

I am continuing the Battery Collector tutorial. This is the 12th video. Click here for the first part and here for the previous one. Powering Up the Character In the BatteryCollector.cpp file, I am including the BatteryPickup.h file. In the CollectPickups()

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Battery Collector #11 – Adding Power to the Game

I am continuing the Battery Collector tutorial. This is the 11th video. Click here for the first part and here for the previous one. Adding Power to the Game Battery power In the BatteryPickup.h header file, I am adding a protected

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Pong in C++ – Independent Camera and Material for Score

I am continuing the development of a Pong game in C++. This time, I will setup an independent camera and set the material for the Score. Independent Camera I am adding a camera to the level. I am rotating it

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Battery Collector #10 – Collecting Pickups

I am continuing the Battery Collector tutorial. This is the 10th video. Click here for the first part and here for the previous one. Collecting Pickups In the BatteryCollectorCharacter.h, I am declaring a CollectPickups function: /** Called when we press a

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Pong in C++ – Setting up the Level

Every developer should develop a Pong game, so here is my attempt to make it. I’ve decided to do it using Unreal Engine 4. There is already an excellent tutorial made by Alex Young on how to make Pong in

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